MP3 to OGG Converter
Make OGG Vorbis copies of MP3 music and sound effects for game engines, mods, open-source software and web projects that prefer an open audio format.
Audio Converter
or drag MP3, WAV, M4A … files here ·
Up to 95 MB each· 20 files at once· Removed after 30 min
Your files are removed from our servers 30 minutes after processing.
Constant bitrate (CBR) gives a predictable size and works on every player. Variable bitrate (VBR) spends bits where the music needs them and is usually smaller at the same quality.
Keep the source rate unless a device asks for one. 44.1 kHz is CD standard, 48 kHz is video standard, 8 kHz is used by phone systems and AMR.
Mono halves the size of lossless files and is fine for voice recordings.
16-bit is CD quality. 24-bit keeps headroom for editing and mastering; converting a 16-bit source up does not add detail.
Optional. Seconds (e.g. 75) or minutes:seconds (1:15). Leave empty to start at the beginning.
Optional. Same format as the start time. Leave empty to keep everything up to the end.
Files are deleted 30 minutes after processingPrivacy policy
18.4
the Safari version that added Ogg Vorbis playback.
With it, every major desktop browser plays OGG. Source: caniuse.
| Opens in | OGG | MP3 |
|---|---|---|
| Chrome | Supported | Supported |
| Edge | Supported | Supported |
| Firefox | Supported | Supported |
| Safari on Mac | Supported | Supported |
| Android | Supported | Supported |
- Supported
- Some versions or devices
- Not supported
OGG now plays in every major desktop browser and on Android; the format to watch is the player or engine you deliver to. Sources: caniuse Ogg Vorbis, Android media formats.
Who needs OGG files
Most people convert the other way, so the reasons for MP3 to OGG are specific. Game developers and modders are the biggest group: engines and modding frameworks often list Ogg Vorbis as their preferred format for music and ambient loops. Godot's audio import guide, for example, documents import options for Ogg Vorbis next to WAV and MP3, including loop settings.
Open-source projects are the second group. Ogg is an open container from Xiph.Org, specified in IETF RFC 3533, and Vorbis can be used without license fees, so Linux distributions, free software and wikis tend to ship sound in it. Web developers sometimes want an OGG copy as well, as a second source for an audio element or for a library that streams Vorbis.
Players and streamers are a smaller group. Some open-source music players, internet radio tools and self-hosted media servers handle Ogg natively, and people who run them like to keep a library in one open format. For them, converting a handful of MP3s that arrived from elsewhere keeps the collection consistent, although it never improves the sound of those files.
MP3
MP3 audio
MPEG-1 Audio Layer III, developed largely at Fraunhofer IIS and standardized in 1993. Its lossy compression made digital music portable, and it remains the most widely supported audio format. Every phone, car stereo, browser and media player can play it.
- Lossy
- Open standard
OGG
OGG audio
The Ogg container from Xiph.Org, most often carrying lossy Vorbis audio. It is open and royalty-free, which made it popular in games and open-source software. Browsers and Android play it, while some Apple apps and car stereos do not.
- Lossy
- Open standard
Why convertThis direction serves tools rather than listeners: you move from the format every device plays to an open, royalty-free one that game engines, mods and free software prefer. The sound stays as good as the MP3 allows; if you need wide playback again, OGG to MP3 reverses it.
Getting the most from an MP3 source
Every MP3 is already lossy, and Vorbis compresses differently, so the conversion decodes the MP3 to plain audio and encodes it again. At 192 kbps the extra loss is very hard to hear for most material. The checklist below covers the details that matter for game and web audio.
Watch the bitrate you started from. A 128 kbps MP3 gains nothing from a 256 kbps OGG; the file only grows. Matching the OGG bitrate to the MP3, or going one step lower since Vorbis is efficient, gives the smallest file that keeps everything the MP3 still has. If the MP3 is 320 kbps music, 192 to 256 kbps OGG is a sensible range.
Before you drop the files into a project
- Use the original WAV or FLAC instead of the MP3 when you have it
- Pick 128 kbps for ambience and effects, 192 kbps or more for music
- Set Mono for one-shot effects that are positioned in 3D
- Cut loops on silence with Start at and End at
- Keep Normalize volume off so levels match your mix
- Keep file names short and lowercase for engine paths
Loops, effects and file size
MP3 files often carry a short silence at the start and the end, left by the encoder. In a song nobody notices; in a loop it causes a gap or a click every time the sound repeats. Trimming with Start at and End at while converting removes that padding, and Ogg Vorbis files can repeat without an added gap.
For effects that the engine places in space, stereo files waste half their data, because the engine pans the sound itself. Choosing Mono under Channels halves the size. Music and ambience usually stay in stereo. Sample rate can stay at Same as source, unless your engine or target platform asks for a particular rate.
Test a converted loop in the engine before converting a whole folder. Import one file, set it to repeat, and listen to the seam for a few cycles. If you hear a tick, move the start or end by a few milliseconds and convert again; the rest of the batch can then use the same approach.
Up to 20 files of up to 95 MB each convert in one batch. Uploads are deleted after processing and the OGG files 30 minutes later. For other formats, such as Opus, AAC or WAV, open the main Audio Converter page; to cut and fade clips in more detail first, use the Trim Audio tool.
Convert MP3 files to OGG
Add the MP3 files
Drop up to 20 .mp3 files on the box above, or press Choose Files. Mixed sound effects and music can go in one batch.
Check bitrate and trim
OGG at 192 kbps is preset. For a loop, set Start at and End at under Trim & volume to cut it cleanly.
Convert and download
Press Convert to OGG and save the files into your project's audio folder.
MP3 to OGG questions
Why do game engines ask for OGG instead of MP3?
Ogg Vorbis is open and royalty-free, decodes efficiently and loops cleanly, so many engines and modding tools have used it for years. Some now also read MP3, but OGG remains the safe choice when a tool's documentation lists it.
Does an MP3 sound better after converting it to OGG?
No. The MP3 has already removed some detail, and the OGG can only keep what is left. Convert from a WAV or FLAC master if you have one; use the MP3 only when it is the best copy available.
Which OGG bitrate matches a 320 kbps MP3?
Vorbis is efficient, so 192 to 256 kbps keeps a 320 kbps MP3's sound with a smaller file. Going higher than the MP3 adds size without adding detail.
Will the OGG play on an iPhone?
Safari plays Ogg Vorbis from version 18.4, but many iPhone apps do not. If the file must work on phones in general, MP3 or AAC is still the safer format; OGG is best for games, desktop software and web players you control.
Are MP3 tags copied into the OGG file?
Yes. With Keep tags and cover art on, title, artist, album and track number are written as Vorbis comments, which most players and engines read. Embedded cover art is copied where the player supports it in OGG.
Can I get an Opus file instead of Vorbis?
Yes. Choose Opus under Convert to. Opus is the newer codec from the same family and sounds very good at low bitrates, but check that your engine or player supports it before switching.
| Other ways to get MP3 | |
|---|---|
| Other ways to get WAV | |
| Other FLAC conversions | |
| Other M4A conversions | |
| Other OGG conversions | |
| Related conversions |
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